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进阶困难

前往中世纪:城堡设计与防御建筑

分层防御设计、墙体材料工程、居民心情管理、冬季生存。建造一座让20人袭击变成活靶子练习的要塞。

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Going Medieval

城堡是殖民地最后一道防线。设计得当的要塞能让20人的袭击变成活靶子练习,设计不当的会让你的居民变成战利品。本指南涵盖分层防御设计、材料工程、居民心情管理和冬季生存——在天灾之后的中世纪世界里活下去并发展壮大所需的一切。

🏰 Layered Defense Architecture

Going Medieval's Z-level system allows true vertical defense. Each layer serves a purpose.

1. Outer Curtain Wall

2 tiles thick, 3 Z-levels high. Limestone or granite only. No doors at ground level — enemies will break them in 30 seconds. Access from battlements via ladders (enemies can't climb ladders in combat). Leave a 3-tile gap between outer and inner walls — this is your kill zone.

💡 Merlons (the raised parts of battlements) give settlers +75% cover. Alternate merlon-merlon-merlon-gap for maximum firing angles.

2. Inner Killing Field

The 3-tile gap between walls. Fill with wooden traps and nothing else. No trees, no rocks, no cover. Raiders entering this zone are exposed to archers on BOTH the outer and inner wall simultaneously — crossfire doubles DPS.

💡 Place traps on every tile. A raider crossing a 3×10 killing field triggers 30 traps. Even heavy armor raiders die in 15-20 traps.

3. Inner Wall + Gatehouse

3 tiles thick, 4+ Z-levels high. Your gatehouse is the only ground-level entrance. Build a 1-tile-wide corridor through it. Line the corridor ceiling with murder holes (floor grates) — settlers on Z+1 drop rocks through them. A 5-tile corridor with murder holes kills 90% of raiders before they reach the inner door.

💡 The inner gatehouse door should be <b>iron-reinforced</b> with 2 layers (door-wall-door). If the first door breaks, retreat behind the second while archers finish from above.

4. The Keep (Last Stand)

The innermost building. Store emergency food, medicine, and backup weapons here. 3 Z-levels minimum, 3-tile-thick walls. Central staircase with barricades on every landing. If raiders reach the keep, it's a fighting retreat up the tower. Your best melee settlers hold each landing.

💡 Keep a stockpile of 500 preserved food + 200 bandages in the keep. If the outer defenses fall, your colony can survive a 10-day siege inside the keep.

🧱 Wall Material Engineering

材料生命值建造时间最适合
Limestone400MediumBest all-around. Abundant, high HP, fast to build. Use for outer walls and gatehouse.
Granite600LongHighest HP. Use for the keep and inner gatehouse. Scarcer than limestone — prioritize critical structures.
Clay Brick300MediumInterior walls, settler rooms. Don't use for external defense — too fragile. Good insulation for bedrooms.
Wood150FastTemporary walls in year 1. Replace ALL wood walls with stone by year 2. Trebuchets one-shot wood.

Never Use Wood for External Walls

一发投石机就能瞬间摧毁木墙。攻城袭击大约在第3-4年带着投石机出现。如果你的外墙还是木头的,<b>殖民地必灭</b>。最晚第2年升级到石灰岩墙。

🧠 Settler Mood & Psychology

需求心情影响如何满足Critical?
Hunger-30 (severe)3 food types in storage. Lavish meals if possible.⚠️ Critical
Sleep-20Individual bedrooms (5×5 minimum). No barracks past year 2 — shared rooms = mood penalty.⚠️ Critical
Temperature-15Brazier in every room. Double-thick walls for insulation. Underground rooms stay 10°C warmer in winter.Medium
Clothing-10Linen clothing (tier 1) → Leather (tier 2) → Fur-lined (tier 3 for winter). Assign warm clothes in autumn.Medium
Recreation-5Prayer spot → Shrine → Chapel. Schedule 2 hours of recreation per day. Chess table in common room.Low
Beauty-5Stone floors, tapestries on walls, statues in common areas. Wood floors give +2 beauty per tile.Low

Mood Cascade Prevention

一个严重心情debuff的居民引发斗殴→打伤另一个→受伤的心情下降→更多斗殴。<b>这就是心情连锁崩溃。</b>预防:(1)绝不让食物低于3天供应量。(2)把心情<20%的居民关在有饭吃的单间直到恢复。(3)战斗后安排娱乐时间——战后PTSD是真实存在的。

❄️ Winter Survival Guide

September

Harvest all crops. Plant nothing after September 15th — frost kills seedlings. Move livestock into covered barns (heated with braziers). Stockpile 2× winter firewood.

October

Slaughter excess livestock. Keep 1 male + 3 females. Switch all settlers to winter clothing. Double-check food stockpile: 3,000 units for 10 settlers (generous buffer for 5-month winter).

November-March

Underground living. Move all work indoors: crafting, smithing, tailoring. Outdoor work is lethal below -10°C. Settlers exposed to -20°C for 2+ hours get hypothermia (permanent health damage). Use the winter to craft and research.

April

Spring thaw. Check for frost-damaged walls. Repair before raiders arrive (spring raids start in May). Plant peas first (earliest planting — February) then wheat in March. Don't overplant — you need labor for repairs too.

The First Winter Kills Most Colonies

新手总是低估冬季食物需求。<b>10居民×2餐/天×150天=3000单位食物。</b>如果11月1日库存少于2000,立刻宰杀牲畜,猎杀地图上所有动物。保不住畜群总比保不住殖民地强。

FAQ

外墙要多厚?+

最少 2 格厚。面向敌人主攻方向的那段墙要 3 格厚。3 格厚的墙,投石机要 40 发以上才能打破——足够你的弓箭手把操作组干掉。

为什么我的居民总是精神崩溃?+

点居民→心情标签查看。最常见原因:合住(建单人房)、吃生食(建厨房)、没有娱乐时间(每天安排 2 小时'自由活动')。

前往中世纪最优杀阵设计?+

和边缘世界不同,前往中世纪的杀阵需要利用 Z 轴。在门楼前挖一条 3 格深的有顶壕沟,铺满陷阱,弓箭手站在上方 2 层高的城垛上。掠夺者无法以 45° 角向上射击——你对还击免疫。