前往中世纪:城堡设计与防御建筑
分层防御设计、墙体材料工程、居民心情管理、冬季生存。建造一座让20人袭击变成活靶子练习的要塞。

城堡是殖民地最后一道防线。设计得当的要塞能让20人的袭击变成活靶子练习,设计不当的会让你的居民变成战利品。本指南涵盖分层防御设计、材料工程、居民心情管理和冬季生存——在天灾之后的中世纪世界里活下去并发展壮大所需的一切。
🏰 Layered Defense Architecture
Going Medieval's Z-level system allows true vertical defense. Each layer serves a purpose.
1. Outer Curtain Wall
2 tiles thick, 3 Z-levels high. Limestone or granite only. No doors at ground level — enemies will break them in 30 seconds. Access from battlements via ladders (enemies can't climb ladders in combat). Leave a 3-tile gap between outer and inner walls — this is your kill zone.
2. Inner Killing Field
The 3-tile gap between walls. Fill with wooden traps and nothing else. No trees, no rocks, no cover. Raiders entering this zone are exposed to archers on BOTH the outer and inner wall simultaneously — crossfire doubles DPS.
3. Inner Wall + Gatehouse
3 tiles thick, 4+ Z-levels high. Your gatehouse is the only ground-level entrance. Build a 1-tile-wide corridor through it. Line the corridor ceiling with murder holes (floor grates) — settlers on Z+1 drop rocks through them. A 5-tile corridor with murder holes kills 90% of raiders before they reach the inner door.
4. The Keep (Last Stand)
The innermost building. Store emergency food, medicine, and backup weapons here. 3 Z-levels minimum, 3-tile-thick walls. Central staircase with barricades on every landing. If raiders reach the keep, it's a fighting retreat up the tower. Your best melee settlers hold each landing.
🧱 Wall Material Engineering
| 材料 | 生命值 | 建造时间 | 最适合 |
|---|---|---|---|
| Limestone | 400 | Medium | Best all-around. Abundant, high HP, fast to build. Use for outer walls and gatehouse. |
| Granite | 600 | Long | Highest HP. Use for the keep and inner gatehouse. Scarcer than limestone — prioritize critical structures. |
| Clay Brick | 300 | Medium | Interior walls, settler rooms. Don't use for external defense — too fragile. Good insulation for bedrooms. |
| Wood | 150 | Fast | Temporary walls in year 1. Replace ALL wood walls with stone by year 2. Trebuchets one-shot wood. |
Never Use Wood for External Walls
🧠 Settler Mood & Psychology
| 需求 | 心情影响 | 如何满足 | Critical? |
|---|---|---|---|
| Hunger | -30 (severe) | 3 food types in storage. Lavish meals if possible. | ⚠️ Critical |
| Sleep | -20 | Individual bedrooms (5×5 minimum). No barracks past year 2 — shared rooms = mood penalty. | ⚠️ Critical |
| Temperature | -15 | Brazier in every room. Double-thick walls for insulation. Underground rooms stay 10°C warmer in winter. | Medium |
| Clothing | -10 | Linen clothing (tier 1) → Leather (tier 2) → Fur-lined (tier 3 for winter). Assign warm clothes in autumn. | Medium |
| Recreation | -5 | Prayer spot → Shrine → Chapel. Schedule 2 hours of recreation per day. Chess table in common room. | Low |
| Beauty | -5 | Stone floors, tapestries on walls, statues in common areas. Wood floors give +2 beauty per tile. | Low |
Mood Cascade Prevention
❄️ Winter Survival Guide
Harvest all crops. Plant nothing after September 15th — frost kills seedlings. Move livestock into covered barns (heated with braziers). Stockpile 2× winter firewood.
Slaughter excess livestock. Keep 1 male + 3 females. Switch all settlers to winter clothing. Double-check food stockpile: 3,000 units for 10 settlers (generous buffer for 5-month winter).
Underground living. Move all work indoors: crafting, smithing, tailoring. Outdoor work is lethal below -10°C. Settlers exposed to -20°C for 2+ hours get hypothermia (permanent health damage). Use the winter to craft and research.
Spring thaw. Check for frost-damaged walls. Repair before raiders arrive (spring raids start in May). Plant peas first (earliest planting — February) then wheat in March. Don't overplant — you need labor for repairs too.
The First Winter Kills Most Colonies
FAQ
外墙要多厚?+
最少 2 格厚。面向敌人主攻方向的那段墙要 3 格厚。3 格厚的墙,投石机要 40 发以上才能打破——足够你的弓箭手把操作组干掉。
为什么我的居民总是精神崩溃?+
点居民→心情标签查看。最常见原因:合住(建单人房)、吃生食(建厨房)、没有娱乐时间(每天安排 2 小时'自由活动')。
前往中世纪最优杀阵设计?+
和边缘世界不同,前往中世纪的杀阵需要利用 Z 轴。在门楼前挖一条 3 格深的有顶壕沟,铺满陷阱,弓箭手站在上方 2 层高的城垛上。掠夺者无法以 45° 角向上射击——你对还击免疫。