前往中世纪:产业链与居民管理
从原材料到钢制武器的完整生产树、天赋技能居民专精、科研优先路径、地下仓储优化。

《前往中世纪》的生产体系横跨多个 Z 轴层级的原材料采集、半成品加工和高级制造。一条混乱的生产链意味着居民要跑 200 格去拿一根原木。本指南涵盖完整的生产树、居民专精、科研优先路径和地下仓储优化。
🔗 Complete Production Chain Reference
| 最终产品 | Raw → Intermediate → Final | 所需技能 | 研究层级 |
|---|---|---|---|
| Planks | Log → Carpenter Bench | Carpentry | Tier 0 (free) |
| Stone Blocks | Raw Stone (quarry) → Stonemason Bench | Crafting | Tier 0 |
| Iron Ingots | Iron Ore (mine) → Smelter (fuel: coal/charcoal) | Smithing | Tier 1 (Architecture) |
| Steel Ingots | Iron Ingot + Coal → Advanced Smelter | Smithing | Tier 3 (Advanced Smithing) |
| Meals | Raw Meat + Vegetables → Campfire/Stove | Cooking | Tier 0 (campfire) / Tier 1 (stove) |
| Preserved Food | Meals + Salt (mined) → Preservation Station | Cooking | Tier 2 (Food Preservation) |
| Linen Cloth | Flax (farm) → Loom (weaving) | Tailoring | Tier 0 |
| Leather | Raw Hide (hunting) → Tanning Rack | Tailoring | Tier 0 |
| Clothing | Linen or Leather → Tailor Bench | Tailoring | Tier 0 |
| Armor (Iron) | Iron Ingots → Armorer Bench | Smithing | Tier 2 (Armorsmithing) |
| Weapons (Steel) | Steel Ingots → Weaponsmith Bench | Smithing | Tier 3 (Weaponsmithing) |
| Crossbows | Steel Mechanism + Wood Stock → Fletching Bench | Crafting | Tier 4 (Advanced Engineering) |
Production Proximity Bonus
👤 Settler Specialization
| 定位 | Primary Skills (Starred) | Schedule | Colonists Needed (10-pop colony) |
|---|---|---|---|
| 🌾 Farmer | Growing ★★, Harvesting ★ | Anything 5am-7pm. Harvest priority during autumn. | 3 |
| 🪓 Logger/Miner | Mining ★★ (if underground), Woodcutting ★★ | Work 6am-6pm. Haul after work. | 2 |
| 🔨 Crafter | Crafting ★★, Smithing ★★ | Work 6am-8pm indoors. Never assigned to outdoor labor. | 1-2 |
| 🍳 Cook | Cooking ★★ | Cook in morning (5am-10am). Haul ingredients rest of day. | 1 |
| 🏗️ Builder | Construction ★★ | Work 6am-6pm. Priority 1 on construction orders. | 1-2 |
| 📦 Hauler | Any (low-skill colonist) | Haul priority 2 for everyone not in combat. Animals haul too. | Everyone when idle |
Star Skills Matter
📚 Research Priority Path
Tier 1 — Survival
Architecture (stone walls, improved beds) → Agriculture (crop rotation, fertilizer) → Cooking (stove, better meals).
Stone walls replace wood. Better beds = less sleep needed. Stove cooks 2× faster than campfire.
Tier 2 — Fortification
Armorsmithing (iron armor) → Food Preservation (smoked meat) → Brewing (beer for mood).
Iron armor is 3× more protective than leather. Smoked meat stores for 12 months vs 3 days raw. Beer gives +10 mood buff.
Tier 3 — Industry
Advanced Smithing (steel) → Weaponsmithing (steel weapons) → Medicine (better treatment).
Steel weapons do 2× damage of iron. Steel armor deflects 80% of arrows. Better medicine halves infection chance.
Tier 4 — Mastery
Advanced Engineering (crossbows, traps) → Architecture II (fortified walls) → Brewing II (distilled spirits).
Crossbows one-shot unarmored raiders. Fortified walls withstand trebuchets. Distilled spirits provide emergency mood recovery.
📦 Underground Storage Optimization
Temperature Stability
Underground rooms (Z-1 and below) maintain 5-10°C year-round regardless of surface temperature. This is natural refrigeration — no fuel cost. Dig your food storage 2 Z-levels down for maximum temperature stability.
Spoilage Prevention
Food spoils 3× slower underground. Combined with salt preservation (tier 2 research), underground food storage extends shelf life to 18+ months for preserved meat. Place your kitchen directly above the underground food storage with a staircase connecting them.
Raider-Proof Storage
Underground stockpiles are immune to surface raids. Raiders don't dig down — they target surface buildings. Store your emergency supplies (200 meals, 50 medicine, 20 weapons) in a Z-3 vault accessible only by ladder. If the surface falls, your colony survives below.
Space Efficiency
Every Z-level is a new buildable layer. Don't spread out horizontally — build down. A 10×10 room on Z-1 costs the same as a 10×10 surface room but is thermally stable and raider-safe. Aim for 40% of your colony's floor space underground by year 3.
FAQ
最高效的食物链是什么?+
狩猎 → 生肉 → 篝火(前期)/ 炉灶(中期)。1 个弓技能 10 的猎人能养活 5 个居民。配 1 块亚麻田 + 1 块卷心菜田提供蔬菜和衣料。
怎么加速生产?+
缩短步行距离。每个工作台的原料堆放在 2 格以内。相关工作台挨着放:冶炼炉挨着铁匠铺,织布机挨着裁缝台。这样能消除 90% 的生产空转时间。
居民该专精还是全能?+
专精。一个 15 级★★工匠的生产速度是没天赋居民的 4 倍,品质也高得多。工作优先级设置让专精者只做自己擅长的事。非专精居民负责搬运、清洁和应急劳动。