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前往中世纪:产业链与居民管理

从原材料到钢制武器的完整生产树、天赋技能居民专精、科研优先路径、地下仓储优化。

18 分钟阅读4,300 2026-03-28
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Going Medieval

《前往中世纪》的生产体系横跨多个 Z 轴层级的原材料采集、半成品加工和高级制造。一条混乱的生产链意味着居民要跑 200 格去拿一根原木。本指南涵盖完整的生产树、居民专精、科研优先路径和地下仓储优化。

🔗 Complete Production Chain Reference

最终产品Raw → Intermediate → Final所需技能研究层级
PlanksLog → Carpenter BenchCarpentryTier 0 (free)
Stone BlocksRaw Stone (quarry) → Stonemason BenchCraftingTier 0
Iron IngotsIron Ore (mine) → Smelter (fuel: coal/charcoal)SmithingTier 1 (Architecture)
Steel IngotsIron Ingot + Coal → Advanced SmelterSmithingTier 3 (Advanced Smithing)
MealsRaw Meat + Vegetables → Campfire/StoveCookingTier 0 (campfire) / Tier 1 (stove)
Preserved FoodMeals + Salt (mined) → Preservation StationCookingTier 2 (Food Preservation)
Linen ClothFlax (farm) → Loom (weaving)TailoringTier 0
LeatherRaw Hide (hunting) → Tanning RackTailoringTier 0
ClothingLinen or Leather → Tailor BenchTailoringTier 0
Armor (Iron)Iron Ingots → Armorer BenchSmithingTier 2 (Armorsmithing)
Weapons (Steel)Steel Ingots → Weaponsmith BenchSmithingTier 3 (Weaponsmithing)
CrossbowsSteel Mechanism + Wood Stock → Fletching BenchCraftingTier 4 (Advanced Engineering)

Production Proximity Bonus

居民步行速度3.5格/秒。拿一根原木来回100格=浪费28秒。<b>原料堆放保持在消耗它的工作台5格以内。</b>示例:冶炼炉一边放铁矿石堆一边放煤炭堆,都在2格内。产出的铁锭堆放第三边2格外。

👤 Settler Specialization

定位Primary Skills (Starred)ScheduleColonists Needed (10-pop colony)
🌾 FarmerGrowing ★★, Harvesting ★Anything 5am-7pm. Harvest priority during autumn.3
🪓 Logger/MinerMining ★★ (if underground), Woodcutting ★★Work 6am-6pm. Haul after work.2
🔨 CrafterCrafting ★★, Smithing ★★Work 6am-8pm indoors. Never assigned to outdoor labor.1-2
🍳 CookCooking ★★Cook in morning (5am-10am). Haul ingredients rest of day.1
🏗️ BuilderConstruction ★★Work 6am-6pm. Priority 1 on construction orders.1-2
📦 HaulerAny (low-skill colonist)Haul priority 2 for everyone not in combat. Animals haul too.Everyone when idle

Star Skills Matter

有★★(双星)烹饪天赋的居民技能提升速度是没天赋的4倍。烹饪10级的★★厨师比没天赋的5级厨师做菜快2倍,品质高50%。<b>绝对不要让没有匹配天赋的居民做生产工作。</b>让他们去搬运——总比浪费资源产出劣质品强。

📚 Research Priority Path

Tier 1 — Survival

Architecture (stone walls, improved beds) → Agriculture (crop rotation, fertilizer) → Cooking (stove, better meals).

Stone walls replace wood. Better beds = less sleep needed. Stove cooks 2× faster than campfire.

Tier 2 — Fortification

Armorsmithing (iron armor) → Food Preservation (smoked meat) → Brewing (beer for mood).

Iron armor is 3× more protective than leather. Smoked meat stores for 12 months vs 3 days raw. Beer gives +10 mood buff.

Tier 3 — Industry

Advanced Smithing (steel) → Weaponsmithing (steel weapons) → Medicine (better treatment).

Steel weapons do 2× damage of iron. Steel armor deflects 80% of arrows. Better medicine halves infection chance.

Tier 4 — Mastery

Advanced Engineering (crossbows, traps) → Architecture II (fortified walls) → Brewing II (distilled spirits).

Crossbows one-shot unarmored raiders. Fortified walls withstand trebuchets. Distilled spirits provide emergency mood recovery.

📦 Underground Storage Optimization

Temperature Stability

Underground rooms (Z-1 and below) maintain 5-10°C year-round regardless of surface temperature. This is natural refrigeration — no fuel cost. Dig your food storage 2 Z-levels down for maximum temperature stability.

Spoilage Prevention

Food spoils 3× slower underground. Combined with salt preservation (tier 2 research), underground food storage extends shelf life to 18+ months for preserved meat. Place your kitchen directly above the underground food storage with a staircase connecting them.

Raider-Proof Storage

Underground stockpiles are immune to surface raids. Raiders don't dig down — they target surface buildings. Store your emergency supplies (200 meals, 50 medicine, 20 weapons) in a Z-3 vault accessible only by ladder. If the surface falls, your colony survives below.

Space Efficiency

Every Z-level is a new buildable layer. Don't spread out horizontally — build down. A 10×10 room on Z-1 costs the same as a 10×10 surface room but is thermally stable and raider-safe. Aim for 40% of your colony's floor space underground by year 3.

FAQ

最高效的食物链是什么?+

狩猎 → 生肉 → 篝火(前期)/ 炉灶(中期)。1 个弓技能 10 的猎人能养活 5 个居民。配 1 块亚麻田 + 1 块卷心菜田提供蔬菜和衣料。

怎么加速生产?+

缩短步行距离。每个工作台的原料堆放在 2 格以内。相关工作台挨着放:冶炼炉挨着铁匠铺,织布机挨着裁缝台。这样能消除 90% 的生产空转时间。

居民该专精还是全能?+

专精。一个 15 级★★工匠的生产速度是没天赋居民的 4 倍,品质也高得多。工作优先级设置让专精者只做自己擅长的事。非专精居民负责搬运、清洁和应急劳动。