边缘世界:杀阵与防御布局百科
所有杀阵排名:奇点、热陷阱、漏斗,以及各叙事者的版本答案。炮塔摆放、掩体机制、防工兵策略、迫击炮阵地。

在边缘世界,殖民地的生死取决于防御工事。一次破墙袭击能在几分钟内终结你玩了50小时的殖民地。本指南涵盖所有杀阵 (killbox) 设计、掩体机制、防工兵策略、炮塔摆放,以及针对卡桑德拉、菲比、兰迪三位叙事者的防御对策。
🎯 Cover Mechanics: The Math
边缘世界的战斗是掷骰子。掩体降低攻击方的命中率。掩体叠乘是乘法,不是加法。
| 掩体类型 | 阻挡% | 最佳用途 |
|---|---|---|
| Sandbags | 57% | Colonist shooting position. Place in a line, colonists stand behind. |
| Barricade | 57% | Same as sandbags but uses steel/stone. Indestructible vs fire. |
| Wall (corner peek) | 75% | Best cover in the game. Colonist peeks around corner — 75% block. |
| Wall + Sandbag | 83% | Wall corner + sandbag in adjacent tile. The meta: best possible cover. |
The Wall-Sandbag Meta
🏰 Killbox Designs Ranked
Classic Singularity Killbox
A long 1-tile-wide tunnel ending in a large open room. Enemies enter single-file. Your 10 colonists stand at the far end, all shooting the entrance. No enemy can fire back until they exit the tunnel. Place sandbags at the tunnel exit so enemies can't stop to shoot. Turrets on side shelves for crossfire.
适用: All storytellers, all raid types except breach/sapper.
Heat Trap (Burn Box)
Enclosed room at the killbox entrance. Wooden floors + wooden barricades. When enemies enter, molotov the barricades. Room reaches 200°C+ in seconds. Everything inside dies — including loot. Stone doors to contain heat. Best on mountain maps with overhead roof.
适用: Late-game tribal raids (50+ enemies). Insect infestations.
Funnel Killbox
Open field narrowed by walls into a V-shape. Enemies are forced into a kill zone 5-7 tiles wide. Colonists line up on the wide end. More forgiving than singularity — colonists can spread out, fewer friendly fire incidents.
适用: Early-to-mid game. Colonies with 6-8 shooters.
Turret Hallway
A 2-tile-wide corridor with turrets every 3 tiles on both sides. Enemies walk through and get shredded by crossfire. Expensive in steel and components. Requires constant rearming.
适用: Mid-game when steel is abundant. Combined with a singularity entrance.
🧱 Sapper-Proofing Your Base
工兵袭击无视杀阵。他们会挖穿墙壁和山体,直奔你的卧室。应对策略:
Sappers target the shortest path to a bedroom. Double-thick granite walls everywhere except your killbox entrance. They'll choose the killbox as the shortest path.
Place an unpowered turret behind a single-thickness wall where sappers approach. They'll mine toward the turret — and walk right into your prepared defenders.
Build mini-bunkers inside your base. A 3×3 room with sandbags, 2 doors, and a shelf of EMP grenades. If sappers breach, your colonists fall back to these positions.
🤖 Turret Placement Guide
| 炮塔类型 | 射程 | 伤害 | 最佳摆放 |
|---|---|---|---|
| Mini-turret | 25.9 | 11/shot | Killbox side shelves, 3 tiles apart. Provides covering fire while colonists shoot. |
| Autocannon | 32.9 | 25/shot | Back line of killbox, behind colonists. Long range, high damage, slow fire rate. |
| Uranium Slug | 44.9 | 60/shot | Outside base walls for centipedes. Extreme range, extreme damage, very slow fire. |
| Mortar | 500 | 50 AoE | 4-6 mortars in a central cluster. EMP shells for mechs, HE for sieges, Incendiary for tribals. |
常见问题
第一年最少需要什么防御?+
一条 7 格宽、尽头是 9×9 房间的通道,3 个殖民者沙袋射击位,通道地上铺满木陷阱。足够扛过前 3-4 波袭击。
空投仓袭击怎么处理?+
每个房间内部放炮塔。空投仓会绕过外墙。餐厅里放一个 EMP 手雷架。立刻征召所有殖民者——不要等他们跑到指定位置。
兰迪随机派了 50 只狂暴松鼠,怎么办?+
征召一个殖民者站在门口堵住门。松鼠拆门很慢。等 24-48 小时它们睡着后一只只猎杀。或者扔个燃烧瓶。