VAULTGUIDES
进阶困难

最远的边陲:防御、城墙与城镇保护

从木栅栏到要塞的城墙工程、火力重叠的箭塔摆放、部队编制比例、疾病控制方案、掠夺者防御策略。

19 分钟阅读4,600 2026-02-14
更多最远的边陲攻略 →
Farthest Frontier

《最远的边陲》的掠夺者强度随人口和财富增长。一个200人口、有金库的城镇会招来40多个带着攻城槌的掠夺者。没有像样的城墙、箭塔和部队管理,殖民地几分钟就会被踏平。本指南涵盖城墙工程、箭塔摆放、部队管理、疾病控制,以及从木栅栏到石头要塞的完整防御升级路径。

🏰 Wall Engineering: Palisade to Fortress

Wall Type生命值Cost/TileRaider ProtectionWhen to Build
Wooden Palisade2002 logsBlocks melee raiders. Archers shoot through gaps. Battering ram breaks in 4 hits.Year 1-2: 30+ population
Stone Wall8003 stoneBlocks all melee. Battering ram needs 16 hits. Immune to fire arrows.Year 3-4: 80+ population
Fortified Stone Wall1,5003 stone + 1 ironBattering ram needs 30 hits. Trebuchet-resistant. Adds cover bonus for defenders on battlements.Year 5+: 150+ population
Gate400-10004 planks + 2 ironWeakest point. Always the first target. Double-gate design: outer gate → 3-tile corridor → inner gate.Immediately after walls

The Double Gate Kill Corridor

建造:外门→3格宽、10格深的通道→内门。通道两侧建<b>Z+1层高的箭塔</b>配上弓箭手。掠夺者突破外门涌入通道时,两侧弓箭手居高临下射击。10格深通道两侧各6个弓箭手,没有一个掠夺者能活着走到内门。

🗼 Tower Placement: The Overwatch System

箭塔类型射程驻军最佳摆放
Watchtower40 tiles3 archersEvery 30 tiles along the outer wall. Provides overlapping coverage — each wall section covered by 2 towers.
Stone Tower50 tiles5 archersCorners of the wall. Covers two wall sections simultaneously. Also flanking the gate corridor.
Fortified Tower60 tiles8 soldiers (archers or crossbowmen)Critical chokepoint coverage. 1 per every 2 stone towers. Place at the gatehouse and at wall corners facing the expected raid direction.

Tower Spacing Rule

箭塔必须有<b>重叠的火力覆盖范围</b>。如果A塔射程40、B塔射程40,两塔间距不超过35格。这确保每个靠近城墙的掠夺者始终处于至少两座塔的射程内。面对重甲掠夺者,单塔火力不够。

⚔️ Troop Composition & Management

单位装备定位克制人口比例
🏹 ArcherBow + Leather ArmorRanged DPS from towersLight armor, unshielded raiders1 per 15 pop
🏹 CrossbowmanCrossbow + ChainmailHeavy ranged, armor-piercingHeavy armor, shielded raiders, battering ram crews1 per 25 pop
⚔️ SoldierSword + Shield + Plate ArmorFrontline meleeAny raiders that breach the wall2 per 50 pop (minimum 4)
🛡️ SpearmanSpear + Shield + ChainmailAnti-cavalry, gate defenseMounted raiders, battering ramsSituational (see mounted raids)

Garrison Rotation

保持<b>50%弓箭手常驻箭塔</b>,另外50%正常劳动。袭击号角响起时暂停,选中所有可驻防殖民者点附近箭塔驻防。200人口城镇应30秒内就绪13个弓箭手。反复演练——城墙上5个还是13个弓箭手的差别,就是守住还是丢城门的差别。

🦠 Disease Control & Sanitation

疾病成因致死率预防
DysenteryContaminated water. Well within 10 tiles of outhouse or animal pen.10-30%Place wells 20+ tiles from waste sources. Upgrade outhouses to latrines by year 2.
PlagueRat infestation in granaries and root cellars.30-60%Build rat catchers near all food storage. Keep 200+ medicine stockpiled. Quarantine infected colonists in hospital.
ScurvyNo fruit/vegetable food group for 2+ months.5-15%Diversify food: always have 1 vegetable crop + 1 fruit orchard active. Sauerkraut provides vitamin C.
TetanusUntreated wounds. Dirty hospital.5-10%Stock medicine (1 per colonist). Build hospital with 2+ beds by year 2. Assign a dedicated doctor (priority 2).

Plague Can Wipe a Colony

瘟疫是游戏里最危险的事件,通过近距离接触在殖民者间传播。<b>紧急处理:</b>暂停。建隔离医院(独立建筑,离城镇15+格)。感染者全移过去。健康者移到城镇另一边。用药治疗。烧掉被污染的食物。瘟疫通过食物供应链传播——市场有感染食物=所有人中招。

FAQ

什么时候建第一道城墙?+

第二年,人口到 50。先用木栅栏围住核心建筑(粮仓、仓库、市场、根窖)。第四年扩建成石墙。

需要多少兵力?+

10% 的人口处于可驻防状态。200 人的城镇需要 20 个弓箭手/弩手 + 4 个士兵。在军械库为所有人备好武器和盔甲——没装备的士兵比没有士兵更糟。

攻城槌怎么对付?+

城门两侧箭塔上放弩手。弩箭可以破甲——4 个弩手能在城门被撞破前干掉攻城槌的操作组。另外:把城门建在坡上——攻城槌上坡速度慢,弓箭手多出 40% 的射击时间。