
Going Medieval
Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.
About
When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild. From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials. Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Sava
Why It's Fun
Scarce resources, harsh environments, every decision can be fatal β it's not about winning, it's about how long you survive
Every character has their own story, personality and needs β watch your colony grow from a handful of settlers into a thriving community
From barren land to a bustling city β watch roads form naturally, buildings grow organically, each city is your creation
Screenshots




Steam Reviews
GAME INFO
- Developer
- Foxy Voxel
- Publisher
- Mythwright
- Released
- Mar 17, 2026
- Chinese
- β
- Multiplayer
- β
What Players Say
Most helpful Steam reviews
NEEDS a family mechanic. This is a massive, fundamental flaw. The entire concept of "medieval" society is built on the backbone of bloodlines, dynasties, and family units. When you think of a medieval settlement, you think of building a homestead for a family, passing down a blacksmith trade from father to daughter, or cementing alliances. Stripping that out doesn't just feel like a missing feature; it actively guts the roleplay and immersion of the entire era. Instead, Going Medieval forces you into this bizarre, clinical loop where your colony is basically just a glorified commune or an ovβ¦
Very nice game, but please add the ability to make new child settlers.
