VAULTGUIDES
Going Medieval

Going Medieval

Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Genre
Indie Β· RPG Β· Simulation
Gameplay
colony sim Β· city builder Β· survival Β· management
Pacing
Intense

About

When civilization is decimated by rampant plague, a lucky few emerge from the ashes. Help them settle in a dangerous wilderness reclaimed by nature. Build them a home, shape their lives, and defend them from bandits and beasts in a lawless, realistic post-calamity world. The Dark Age is yours to rebuild. From three lost travellers to a thriving walled city, build greatness from desolation. Use 3D terrain tools to create the perfect stronghold, from sprawling multi-storey forts to winding underground caverns. Construct, furnish and decorate your chambers, workshops, chapels, libraries and more, using stone, clay, and other gathered materials. Each settler is a unique character. Consider Grimbold, for example. As a Swineherd, his Animal Handling is second to none. But his personality is Sava

Why It's Fun

🎯

Scarce resources, harsh environments, every decision can be fatal β€” it's not about winning, it's about how long you survive

πŸ”₯

Every character has their own story, personality and needs β€” watch your colony grow from a handful of settlers into a thriving community

⚑

From barren land to a bustling city β€” watch roads form naturally, buildings grow organically, each city is your creation

Screenshots

Going Medieval 1Going Medieval 2Going Medieval 3Going Medieval 4

Steam Reviews

89%
Positive
7,513 positive8,463 total

GAME INFO

Developer
Foxy Voxel
Publisher
Mythwright
Released
Mar 17, 2026
Chinese
βœ“
Multiplayer
β€”
IndieRPGSimulationStrategy

What Players Say

Most helpful Steam reviews

Not RecommendedπŸ‘ 154 Β· πŸ˜‚ 5

NEEDS a family mechanic. This is a massive, fundamental flaw. The entire concept of "medieval" society is built on the backbone of bloodlines, dynasties, and family units. When you think of a medieval settlement, you think of building a homestead for a family, passing down a blacksmith trade from father to daughter, or cementing alliances. Stripping that out doesn't just feel like a missing feature; it actively guts the roleplay and immersion of the entire era. Instead, Going Medieval forces you into this bizarre, clinical loop where your colony is basically just a glorified commune or an ov…

RecommendedπŸ‘ 20 Β· πŸ˜‚ 1

Very nice game, but please add the ability to make new child settlers.

Going Medieval
89% positive
View on Steam β†’