Foundation:有机城市布局与供应链指南
有机生长的区域规划、完整供应链参考、纪念碑建造流程、贸易经济精通——打造繁荣的中世纪城市。

《Foundation》是一款无网格的有机城市建造游戏——村民自己修路盖房。传统的网格规划 在这没用。你要做的是划定功能区域、管理供应链,让城市自然生长。本指南涵盖区域规划、产业链、纪念碑建造和贸易经济,帮你的小村庄成长为繁华的中世纪城市。
🗺️ Zone Planning: The Organic Approach
Residential Zones
Paint near workplaces. Villagers walk to work — if the walk exceeds 150m, they build a new house closer. Never paint residential zones in one giant block — scatter them in 3-4 clusters near different industries.
Industrial Zones
Place near resource nodes. Lumber camps near forests. Mines near stone/iron deposits. Wheat farms on flat, open land. Keep noisy industries (blacksmith, stonemason) 50m+ from residential — noise reduces desirability.
Market Zones
The center of your city. Place the Market building first, then paint a large market zone around it. Stall vendors set up automatically. Luxury stalls (jewelry, clothing) generate the most tax income. Every house must be within 100m of a market.
The Golden Rule of Foundation
📦 Complete Supply Chain Reference
| 最终产品 | 投入链 | 所需建筑 | 居民等级 |
|---|---|---|---|
| Bread | Wheat Farm → Windmill (Flour) → Bakery | 3 buildings | Serf |
| Beer | Wheat Farm → Brewery + Hop Farm → Brewery | 3 buildings | Commoner |
| Clothing | Sheep Farm (Wool) → Weaver (Cloth) → Tailor | 3 buildings | Commoner |
| Tools | Iron Mine → Smelter (Iron Bars) → Blacksmith | 3 buildings | Commoner |
| Jewelry | Gold Mine → Goldsmith + Gem Mine → Gem Cutter → Jeweler | 4 buildings | Citizen |
| Weapons | Iron Bars + Coal Mine (Charcoal) → Weaponsmith | 3 buildings | Citizen |
| Stained Glass | Sand Pit → Glassmaker + Quartz Mine → Glass Workshop | 3 buildings | Citizen |
Promotion Requirements
🏛️ Monument Building Guide
| 纪念碑 | 所需资源 | 工人 | 收益 |
|---|---|---|---|
| ⛪ Village Church | 100 Stone, 50 Planks | 8 builders | Faith need satisfied. Unlocks Monastery (tier 2). Prevents mass emigration during hardship events. |
| 🏰 Lord's Manor | 200 Stone, 100 Planks, 50 Iron Bars | 12 builders | Unlocks taxation. Generates 5 gold/month per citizen. Required for Citizen tier promotion. |
| ⛲ Grand Fountain | 150 Stone, 50 Marble | 10 builders | Massive desirability boost in 50m radius. Houses near fountains promote 40% faster. |
| 🏛️ Cathedral | 500 Stone, 200 Marble, 100 Stained Glass, 50 Gold | 20 builders | Endgame monument. Max faith. Attracts pilgrims (+20 population). Required for ultimate city achievement. |
Monument Construction Workflow
📊 Trade Economy & Mastery
| 出口商品 | 买家 | 价格 | 策略 |
|---|---|---|---|
| Surplus Bread | Northburgh (city) | 8-12 Gold/unit | Best early-game export. Bread has a 3:1 wheat-to-bread ratio. 3 wheat farms feed 1 windmill + bakery + surplus for export. |
| Iron Tools | All trading partners | 18-25 Gold/unit | Best value-to-weight export. 1 iron ore → 1 tool. Tools stack to 10. One trading cart of tools = 250 gold. |
| Jewelry | Kallio (distant city) | 35-50 Gold/unit | Highest single-item value. But requires citizen-tier workers + 4-step chain. Build this industry last. |
| Stained Glass | Kallio, Monasteries | 40-55 Gold/unit | Best late-game export. Sand pit is unlimited resource. With 3 sand pits + 2 quartz mines = continuous production. |
Trade Mastery Perk System
FAQ
为什么村民不盖房子?+
检查三点:(1) 住宅区是否划定——没划定就没人盖房。(2) 区域是否在工作地点 150m 以内。(3) 吸引力是否高于 0。加口水井,种些树(每棵树 +2 吸引力)。
怎么让更多村民晋升为平民?+
需要满足:(1) 市场至少有 2 种食物。(2) 市场摊位有衣服卖。(3) 教堂已建好并有神职人员。(4) 他们的房子在市场的 100m 范围内。满足后点房子,按晋升。
第一个纪念碑造什么?+
乡村教堂。解锁信仰需求,防止'大规模出逃'事件。第二:领主庄园,开启税收收入。第三:大喷泉,提升吸引力,加速后续所有晋升。