VAULTGUIDES
新手简单

Foundation:有机城市布局与供应链指南

有机生长的区域规划、完整供应链参考、纪念碑建造流程、贸易经济精通——打造繁荣的中世纪城市。

18 分钟阅读4,200 2025-10-15
更多Foundation攻略 →
Foundation

《Foundation》是一款无网格的有机城市建造游戏——村民自己修路盖房。传统的网格规划 在这没用。你要做的是划定功能区域、管理供应链,让城市自然生长。本指南涵盖区域规划、产业链、纪念碑建造和贸易经济,帮你的小村庄成长为繁华的中世纪城市。

🗺️ Zone Planning: The Organic Approach

🏘️

Residential Zones

Paint near workplaces. Villagers walk to work — if the walk exceeds 150m, they build a new house closer. Never paint residential zones in one giant block — scatter them in 3-4 clusters near different industries.

🏭

Industrial Zones

Place near resource nodes. Lumber camps near forests. Mines near stone/iron deposits. Wheat farms on flat, open land. Keep noisy industries (blacksmith, stonemason) 50m+ from residential — noise reduces desirability.

🏪

Market Zones

The center of your city. Place the Market building first, then paint a large market zone around it. Stall vendors set up automatically. Luxury stalls (jewelry, clothing) generate the most tax income. Every house must be within 100m of a market.

The Golden Rule of Foundation

<b>画区域,不要放建筑。</b>和其他城市建造游戏不同,Foundation让村民在你划定的区域内自己盖房、建工坊、踩出路来。你的工作是区域布局和供应链管理——不是微操每一栋建筑。微操越多,城市发展越慢。

📦 Complete Supply Chain Reference

最终产品投入链所需建筑居民等级
BreadWheat Farm → Windmill (Flour) → Bakery3 buildingsSerf
BeerWheat Farm → Brewery + Hop Farm → Brewery3 buildingsCommoner
ClothingSheep Farm (Wool) → Weaver (Cloth) → Tailor3 buildingsCommoner
ToolsIron Mine → Smelter (Iron Bars) → Blacksmith3 buildingsCommoner
JewelryGold Mine → Goldsmith + Gem Mine → Gem Cutter → Jeweler4 buildingsCitizen
WeaponsIron Bars + Coal Mine (Charcoal) → Weaponsmith3 buildingsCitizen
Stained GlassSand Pit → Glassmaker + Quartz Mine → Glass Workshop3 buildingsCitizen

Promotion Requirements

居民需求全部满足后自动晋升。农奴→平民:需要多种食物(2+种)+基础衣服。平民→市民:需要奢侈食物(啤酒、肉类)+工具+装修过的房子(T2房+装饰)。平民消耗的物资是农奴的<b>3倍</b>——产业链撑得起之前不要晋升太多人。

🏛️ Monument Building Guide

纪念碑所需资源工人收益
⛪ Village Church100 Stone, 50 Planks8 buildersFaith need satisfied. Unlocks Monastery (tier 2). Prevents mass emigration during hardship events.
🏰 Lord's Manor200 Stone, 100 Planks, 50 Iron Bars12 buildersUnlocks taxation. Generates 5 gold/month per citizen. Required for Citizen tier promotion.
⛲ Grand Fountain150 Stone, 50 Marble10 buildersMassive desirability boost in 50m radius. Houses near fountains promote 40% faster.
🏛️ Cathedral500 Stone, 200 Marble, 100 Stained Glass, 50 Gold20 buildersEndgame monument. Max faith. Attracts pilgrims (+20 population). Required for ultimate city achievement.

Monument Construction Workflow

1. 先建纪念碑的资源仓库(紧挨建筑工地)。<br/>2. 所有资源仓库设为对纪念碑材料「填满」优先级。<br/>3. 分配2个专职建筑工,禁止他们做其他工作。<br/>4. 春季开工——冬季施工速度慢40%。<br/>优化物流后大教堂约45个游戏日完工。不做规划:90+天。

📊 Trade Economy & Mastery

出口商品买家价格策略
Surplus BreadNorthburgh (city)8-12 Gold/unitBest early-game export. Bread has a 3:1 wheat-to-bread ratio. 3 wheat farms feed 1 windmill + bakery + surplus for export.
Iron ToolsAll trading partners18-25 Gold/unitBest value-to-weight export. 1 iron ore → 1 tool. Tools stack to 10. One trading cart of tools = 250 gold.
JewelryKallio (distant city)35-50 Gold/unitHighest single-item value. But requires citizen-tier workers + 4-step chain. Build this industry last.
Stained GlassKallio, Monasteries40-55 Gold/unitBest late-game export. Sand pit is unlimited resource. With 3 sand pits + 2 quartz mines = continuous production.

Trade Mastery Perk System

每条贸易路线有<b>精通等级(1-10)</b>。等级越高=价格越好+马车越快。先把面包精通升满(它会是未来50多年你的主力出口)。在主力商品精通5级之前不要分散贸易路线——铺太散意味着几十年拿不到精通加成。

FAQ

为什么村民不盖房子?+

检查三点:(1) 住宅区是否划定——没划定就没人盖房。(2) 区域是否在工作地点 150m 以内。(3) 吸引力是否高于 0。加口水井,种些树(每棵树 +2 吸引力)。

怎么让更多村民晋升为平民?+

需要满足:(1) 市场至少有 2 种食物。(2) 市场摊位有衣服卖。(3) 教堂已建好并有神职人员。(4) 他们的房子在市场的 100m 范围内。满足后点房子,按晋升。

第一个纪念碑造什么?+

乡村教堂。解锁信仰需求,防止'大规模出逃'事件。第二:领主庄园,开启税收收入。第三:大喷泉,提升吸引力,加速后续所有晋升。