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纪元1800:完整生产布局指南

从农民到投资人的每条产业链优化。仓库摆放、道路密度、工会半径,附精确布局图。

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Anno 1800

这是《纪元1800》的 完整产业链参考手册。涵盖全部 5 个居民等级、4 个区域(旧世界、新世界、北极、安贝沙)的每一条产业链,包含 验证过的最优比例、仓库数学、工会物品效果和电力优化。所有比例基于 100% 生产力,除非另有说明。

🏭 Old World — Farmers

100% productivity. No electricity available at this tier.

商品原料加工最优比例支持人口
FishCoastlineFishery (30s)1 fishery per 80 houses800 farmers
Work ClothesSheep Farm → Wool (30s)Framework Knitters (30s)2 sheep : 1 knitter3,250 farmers
SchnappsPotato Farm (30s)Schnapps Distillery (30s)2 potato : 1 distillery3,000 farmers

🏭 Old World — Workers

商品投入链最优比例Pop Supported
SausagesPig Farm (60s) → Artisan Workshop (Sausage, 60s)2 pig : 1 workshop2,400 workers
BreadGrain Farm (60s) → Flour Mill (30s) → Bakery (60s)2 grain : 1 mill : 1 bakery2,880 workers
SoapPig Farm → Rendering Works (Tallow, 30s) → Soap Factory (30s)2 pig : 1 rendering : 1 soap1,800 workers
BeerGrain (60s) → Malthouse (30s) + Hops Farm (60s) → Brewery (60s)2 grain : 1 malt : 2 hops : 1 brewery1,920 workers
SailsSheep Farm (Wool, 30s) → Sailmakers (30s)3 sheep : 1 sailmakerShip construction

🏭 Old World — Artisans

商品投入链最优比例Pop Supported
Canned FoodCattle (Beef, 60s) + Red Pepper Farm (60s) → Cannery (108s). Also consumes 1 Iron per cycle.2 cattle : 2 pepper : 1 cannery1,080 artisans
Fur CoatsHunting Cabin (Furs, 60s) + Cotton Fabric (New World import) → Fur Dealer (60s)1 hunter : 1 fur dealer (base). With TU item: 1 hunter = 2 fur dealers850 artisans per chain
Sewing MachinesLumberjack (Wood, 15s) + Iron Mine (15s) → Sewing Machine Factory (45s)1 wood : 1 iron : 1 factory1,500 artisans
RumImported from New World (Sugar Cane → Distillery). Ship on dedicated clipper route.8 sugar : 4 distillery (NW) serve ~3,000 Old World artisans3,000 artisans

Artisan Pivot Point

这是<b>产业链开始跨岛</b>的等级。罐头需要红椒产地和牧场。皮草大衣连接旧世界和新世界。<b>建第二个旧世界岛屿专门做工匠生产。</b>

🏭 Old World — Engineers

商品投入链最优比例Pop Supported
SpectaclesCopper Mine (30s) + Zinc Mine (60s) → Brass Smelter (60s) + Sand Mine (30s) → Glassmakers (30s) → Spectacle Factory (90s)4 copper : 2 zinc : 1 brass smelter : 2 sand : 1 glass : 1 spectacle factory1,200 engineers
CoffeeImported from New World (Coffee Plantation, 60s) → Coffee Roaster (30s)6 coffee plantations : 3 roasters (NW) → 1 clipper dedicated route2,000 engineers
Light BulbsGlass (from sand) + Coal (Carbon Filament) → Light Bulb Factory (60s)2 sand → 1 glass : 1 coal mine : 1 light bulb factory1,600 engineers
Pocket WatchesGold Mine (150s) + Glass + Brass → Watch Factory (90s)5 gold mines : 1 glass : 1 brass smelter : 1 watch factory1,800 engineers
PhonographsWood (15s) → Cabinet Maker (60s) + Copper (30s) → Gramophone Factory (90s)2 wood : 1 cabinet maker : 2 copper : 1 gramophone factory960 engineers

🏭 Old World — Investors

商品投入链最优比例Pop Supported
ChampagneGlass (Sand, 30s) + Sugar Cane (NW) → Champagne Cellar (150s)1 glassmakers : 4 sugar (NW) : 1 champagne cellar900 investors
CigarsWood Veneers (Sawmill, 15s) + Tobacco (NW) → Cigar Factory (30s)1 sawmill : 4 tobacco (NW) : 1 cigar factory2,400 investors
ChocolateSugar (NW) + Cocoa (NW) → Chocolate Factory (30s)4 sugar : 4 cocoa : 1 chocolate factory2,000 investors
Steam CarriagesSteam Motors (Brass + Iron → Motor Factory, 60s) + Wood (15s) + Caoutchouc (NW) → Carriage Factory (60s)1 motor factory : 1 wood : 4 caoutchouc (NW) : 1 carriage factory750 investors

Investor Goods Are Luxury

投资人不需要所有奢侈品就能开心。优先做<b>雪茄+巧克力</b>(成本最低的链),再做香槟(玻璃是瓶颈),最后做蒸汽马车(全游戏最复杂的链)。

🌴 New World — Complete Production Chains

商品用途Input → ProcessingOptimal Ratio (NW)
Cotton FabricFur Coats (OW)Cotton Plantation (60s) → Cotton Mill (30s)2 cotton plantations : 1 mill
RumArtisans (OW)Sugar Cane (30s) → Rum Distillery (30s)1 sugar cane : 1 distillery
CoffeeEngineers (OW)Coffee Plantation (60s) → Coffee Roaster (30s)2 coffee : 1 roaster
CaoutchoucSteam Carriages, Bicycles (OW)Caoutchouc Plantation (60s)Raw good — no processing needed
SugarChampagne, Chocolate (OW)Sugar Cane (30s) — same plantation as rumSplit cane output between rum and sugar
TobaccoCigars (OW)Tobacco Plantation (120s)Raw good — 4 plantations per cigar factory
CocoaChocolate (OW)Cocoa Plantation (120s)Raw good — 4 plantations per chocolate factory
Gold OrePocket Watches, Jewelry (OW)Gold Mine (150s)5 mines per watch factory.
Fried PlantainsJornaleros (NW)Plantain Plantation (60s) → Fried Plantain Kitchen (30s)2 plantain : 1 kitchen
PonchosObreros (NW)Alpaca Farm (60s) → Poncho Darner (60s)1 alpaca : 1 darner
Bowler HatsObreros (NW)Cotton Fabric + Alpaca Wool → Hat Factory (60s)1 cotton mill + 1 alpaca : 1 hat factory
TortillasJornaleros (NW)Corn Farm (60s) → Tortilla Bakery (30s)2 corn : 1 bakery
Coffee (NW)Obreros Cafeteria (NW)Same coffee chain — also consumed in NW CafeteriaExtra capacity needed for local consumption

❄️ Arctic — Complete Production Chains

商品用途投入链最优比例
ParkasExplorers (Arctic)Caribou Meat (120s) → Parka Factory (60s). Also consumes Whale Oil (Whaling Station, 60s).1 whaling station + 1 caribou : 1 parka factory
PemmicanExplorers (Arctic)Caribou Meat (120s) → Pemmican Processor (60s)2 caribou : 1 processor
Sleeping BagsExplorers (Arctic)Caribou Meat + Goose Feathers (60s) + Bear Fur (120s) → Sleeping Bag Factory (90s)2 caribou : 2 goose : 1 bear : 1 factory
Oil LampsTechnicians (Arctic)Whale Oil (60s) + Brass (OW import) → Lamp Factory (60s)1 whaling station + 1 brass smelter (OW) : 1 lamp factory
GasInvestors (OW) + ArcticGas Pump (on Crown Falls plateau glacier). Airship transport required.2 pumps on Crown Falls. Must use airship (4× faster than clipper).

Arctic Logistics

北极<b>没有肥力</b>——所有食物必须进口或狩猎。驯鹿和熊是每个高原上的有限资源。<b>建一个专门的旧世界供应岛</b>养活北极殖民地。飞艇在北极航线上的运量是快船的4倍。

🏜️ Enbesa (Land of Lions) — Key Production Chains

商品需求最优比例说明
TeaWater + Tea Plants2 tea : 1 water pump : 1 tea factoryWater canals must connect. Shepherds demand tea.
TapestriesWater + Indigo + Linen2 indigo : 2 linen : 1 tapestry workshopElders demand tapestries. High water consumption.
CeramicsWater + Clay2 clay pits : 1 ceramics workshopEnbesan building material. Elders demand as lifestyle need.
Illuminated ScriptsPaper (Wood) + Indigo + Ceramics1 paper mill : 2 indigo : 1 ceramics : 1 scriptoriumLuxury for Elders. Massive water demand — 3 pumps minimum.
Hibiscus TeaWater + Hibiscus Plantation2 hibiscus : 1 tea factory variantAlternative to regular tea. Higher value.

Water Is Enbesa's Currency

安贝沙每条产业链都靠灌溉水渠供水。每个水泵大约支持12格灌溉土地。<b>先确定水泵位置再建农场。</b>水渠不能穿过马路除非架桥——路最后修。

📦 Warehouse Placement: The Complete Reference

仓库等级运输车Loading Ramps最大范围支持建筑数
Level 12217 tiles (road distance)4-6 production buildings
Level 23317 tiles8-10 production buildings
Level 34417 tiles12-15 production buildings

The 17-Tile Rule

运输车在仓库<b>正好17格</b>道路距离内全速行驶。超过17格后速度降到步行——<b>效率损失72%</b>。石板路不加范围,但车速+50%。永远让生产建筑聚集在仓库17格以内。
Multi-Warehouse Strategy

For production clusters larger than 15 buildings, build a <b>second warehouse</b> in the center of the overflow cluster. Warehouses don&apos;t share cart pools — each has its own fleet.

Loading Ramp Math

A Level 3 warehouse has 4 ramps. Each ramp processes 1 cart at a time. If your queue consistently exceeds <b>100 tons</b>, add a second warehouse — the ramps are your throughput bottleneck, not the carts.

🔧 Trade Union: Best Items by Industry

产业最佳专家获取来源效果
Sewing MachinesDario the Mechanical EngineerEli Bleakworth (prison)All sewing factories +50% productivity, replaces cotton input with iron
BakeriesMrs. Mayson, Baking PioneerExpeditions (New World)Bakeries +60% productivity, grain input replaced with wood
Canned FoodChef MichelEli Bleakworth (prison)Canneries +50% productivity, replaces goulash with pigs
SpectaclesProfessor RazzaqIsabel Sarmento (NW)Spectacle factories +40%, replaces brass with wood
Light BulbsSeraphim PapadikasResearch InstituteLight bulb factories +50%, replaces glass filament with wood
ChampagneBrother HilariusExpeditions (Arctic)Champagne cellars +50% productivity
All Heavy IndustryFeras Alsarami, the PyrphorianGrand Gallery (Expeditions)+30% productivity for ALL heavy industry in radius when electrified
All AgricultureDr. Ali Al-Zahir, the BotanistGrand Gallery (Expeditions)All crop farms +30% productivity, -50% workforce needed

Stacking Multiplier Example

<b>达里奥+印刷机+费拉斯·阿尔萨拉米:</b>达里奥让原料从棉花变铁。印刷机(+25%)。费拉斯通电后(+30%)。合计:<b>+105%缝纫机产出</b>,零棉花成本,还省工人。这一个工会配置就能让1个工厂供4500+工匠。

⚡ Electricity Optimization

发电站类型半径燃料生产力加成最佳用途
Oil Power Plant45 tilesOil (from Oil Refinery or NW import)+100%Engineers and above. Double all production in radius.
Gas Power Plant40 tilesGas (Arctic import)+100%Arctic colonies. Cleaner than oil but requires Arctic gas supply.

Electricity Math

通电后的建筑产出<b>200%</b>(基础100%+电力加成100%)。意味着一套需要4个建筑的链只需要2个。<b>电力实质上是把岛屿产能翻倍。</b>最先通电的应该是你最有价值的链:眼镜、灯泡、蒸汽发动机。

Power Plant Placement

发电站放在工业区的<b>正中心</b>。45格半径基本覆盖一个中型岛屿的全部可建造区域。多个发电站的范围重叠不会叠加效果——不要贴着建两个。用你在新世界第一个炼油厂生产的油。

常见问题

最高效的农民配置是什么?+

4 个渔场 + 2 个织布工坊 + 2 个土豆农场 + 1 个烈酒蒸馏厂。能养活约 3200 个农民。超过 2500 农民后加第二个仓库。

怎么知道我是不是生产过剩了?+

打开 Ctrl+Q(生产统计面板)。绿色 = 产量超过消耗。蓝色 = 供需平衡(±10%)。红色 = 短缺。所有物资都争取蓝色。绿色超过 30% 说明你在浪费维护费。

新手最值得拿的工会专家?+

机械工程师达里奥(伊莱·布利克沃斯的监狱获取)。让缝纫机不再需要棉花——省下 2 个以上的棉花种植园、一条航线和一个轧棉厂。全游戏单项投资回报率最高的物品。

什么时候去新世界?+

远征解锁的那一刻(大约 2 小时)。拖一天,工匠的罐头和朗姆酒需求就会卡住。第一艘船带 50 原木、50 钢梁、50 砖头,到了就能立刻开建殖民地。