Civilization VI: District Adjacency Master Guide
Maximize every district bonus. Campus, Industrial Zone, Theater Square adjacency charts. Wonder placement optimization and the IZ-aqueduct-dam triangle explained.

District placement is the most important skill in Civilization VI. Every district generates yields based on adjacent terrain, features, and other districts. A +4 Campus doubles to +8 with the right policy card. A +6 Industrial Zone becomes +12 and then radiates that production to every city within 6 tiles through the Factory and Power Plant. This is the complete reference for every district's adjacency math.
🏛️ Campus (Science)
Unlocked: Writing. Best civilizations: Korea, Maya, Australia, Scotland, Arabia.
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| Mountain | +1 🔬 | Per adjacent mountain tile. No limit. The most reliable adjacency source. |
| Reef | +2 🔬 | Coastal tile. Counts as both mountain adjacency AND a feature. Extremely valuable — a campus between 2 reefs = +4 base. |
| Geothermal Fissure | +2 🔬 | Rare terrain feature. +1 Amenity if improved. +2 science adjacency. Top-tier campus tile. |
| Rainforest | +1 🔬 | Per 2 adjacent rainforest tiles. Half-value adjacency. Better for Brazil. |
| Government Plaza | +1 🔬 | Standard district adjacency (+1 for every 2 districts adjacent, including this one). |
| Other Districts | +1 🔬 | Standard minor adjacency. Per 2 adjacent districts. Campus + City Center = +0.5. |
Campus Placement Priority
Mountain Campus
+3 to +6
Campus adjacent to 3-6 mountains. Easiest setup. Look for mountain ranges when scouting.
Reef Campus
+4 to +8
Campus between 2 reefs on coast. Reefs give +2 each. Mausoleum at Halicarnassus bonus adjacency.
Fissure Campus
+4 to +6
Campus between 2 geothermal fissures. Rare but incredibly powerful if you can find it. Place immediately.
Policy Cards
⚒️ Industrial Zone (Production)
Unlocked: Apprenticeship. Best civs: Germany, Japan, Netherlands, Gaul.
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| Aqueduct | +2 ⚙️ | The strongest IZ adjacency. Must connect city center to fresh water or mountain. Place BEFORE IZ. |
| Dam | +2 ⚙️ | Must be on Floodplains, adjacent to river on 2+ sides. Only one per river. Place before IZ. |
| Canal | +2 ⚙️ | Connects water bodies or city centers. Unlocked at Steam Power. Niche — only for +7+ IZs. |
| Strategic Resource | +1 ⚙️ | Per adjacent strategic resource tile (Iron, Niter, Coal, Oil, Aluminum, Uranium). |
| Mine | +1 ⚙️ | Per 2 adjacent mines. Half-value. Build mines around your IZ after placing the district. |
| Quarry | +1 ⚙️ | Per 2 adjacent quarries. Same half-value rule as mines. |
| Other District | +1 ⚙️ | Per 2 adjacent districts. Government Plaza, Commercial Hub, and Campus are common companions. |
The IZ-Aqueduct-Dam Triangle
+4 base → +8
IZ between 1 Aqueduct + 1 Dam. Every city should aim for this. Minimum acceptable adjacency.
+7 base → +14
IZ touching 2 Aqueducts (from 2 cities), 1 Dam, and 1 strategic resource. City clustering required.
+12 base → +24
3 Hansas touching 4 Commercial Hubs, 2 Aqueducts, 2 Dams. Requires 3-city triangle with perfect terrain.
🎭 Theater Square (Culture)
Unlocked: Drama and Poetry. Best civs: Greece, Sweden, Kongo, China (Qin Mandate).
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| World Wonder | +2 🎵 | Per adjacent wonder (any wonder, any era). Stack multiple wonders around a single Theater Square. |
| Entertainment Complex | +2 🎵 | +2 major adjacency. Also gives +1 Amenity to city. Good pairing with wonder-adjacent Theater Squares. |
| Water Park | +2 🎵 | Coastal equivalent of Entertainment Complex. +2 adjacency. Unlocked at Natural History (later). |
| Other Districts | +1 🎵 | Standard minor adjacency. Per 2 adjacent districts. Harder to stack than other specialty districts. |
Wonder Clustering
⛪ Holy Site (Faith)
Unlocked: Astrology. Best civs: Russia, Arabia, Byzantium, Khmer, Mali, Ethiopia.
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| Mountain | +1 🙏 | Per adjacent mountain. Same as Campus. Tundra mountains are Russia's specialty. |
| Natural Wonder | +2 🙏 | Per adjacent natural wonder tile. Some wonders are 2+ tiles — adjacency per tile. |
| Woods | +1 🙏 | Per 2 adjacent woods tiles. Brazil gets +1 per woods (not per 2). Dance of the Aurora (pantheon) gives +1 per adjacent tundra. |
| Other Districts | +1 🙏 | Standard minor adjacency. Per 2 adjacent districts. |
Pantheon Picks by Adjacency
💰 Commercial Hub (Gold)
Unlocked: Currency. Best civs: Mali, Portugal, Netherlands, Germany (for Hansa adjacency).
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| River | +2 💰 | Major adjacency. Commercial Hub must be on a river to get this. Priority #1 for placement. |
| Harbor | +2 💰 | Major adjacency. Cheap to build. Great pairing — Harbor + CH on adjacent coastal tiles. |
| Other Districts | +1 💰 | Standard minor adjacency. Per 2 adjacent. Government Plaza gives +1. Pair with Hansa for Germany. |
Owls of Minerva (Secret Society)
⚓ Harbor (Naval / Gold)
Unlocked: Celestial Navigation. Best civs: England, Indonesia, Portugal, Phoenicia.
| Adjacent Feature | Bonus | Notes |
|---|---|---|
| Sea Resource | +1 💰 | Per adjacent sea resource (Fish, Crabs, Whales, Pearls, Amber, Turtles). |
| City Center | +2 💰 | Major adjacency. Place Harbor adjacent to city center on coast for easy +2. |
| Other Districts | +1 💰 | Standard minor adjacency. Per 2 adjacent. Commercial Hub + Harbor pair is meta. |
📋 Complete District Adjacency Reference
| District | Unlock | Major Adjacency (+2) | Minor Adjacency (+1) | Doubling Policy |
|---|---|---|---|---|
| 🏛️ Campus | Writing | Reefs, Geothermal Fissures, Reef (+2) — Mountains (+1) | Per 2: Rainforest / Districts | Natural Philosophy |
| ⚒️ Industrial Zone | Apprenticeship | Aqueduct, Dam, Canal | Per 2: Mine / Quarry / District | Craftsmen / Five-Year Plan |
| 🎭 Theater Square | Drama & Poetry | Wonders, Entertainment Complex, Water Park | Per 2: Districts | Aesthetics |
| ⛪ Holy Site | Astrology | Natural Wonders | Per 2: Woods / Districts. Per 1: Mountain. | Scripture |
| 💰 Commercial Hub | Currency | River, Harbor | Per 2: Districts | Town Charters |
| ⚓ Harbor | Celestial Navigation | City Center | Per 1: Sea Resource. Per 2: Districts. | Naval Infrastructure |
| 🏟️ Entertainment Complex | Games & Recreation | Theater Square | Per 2: Districts | Sports Media |
| 🏛️ Government Plaza | State Workforce | N/A (gives adjacency) | Gives +1 to ALL adjacent specialty districts | N/A |
| 🎓 Diplomatic Quarter | Diplomatic Service | N/A (delegates only) | +1 Diplo Favor per adjacent district or City Center | N/A |
| 🛡️ Encampment | Bronze Working | N/A (no adjacency) | No adjacency yields — provides defense and +1 Strategic Resource stockpile | N/A |
| 🏥 Preserve | Mysticism | Unimproved Charming/Breathtaking tiles | Grove (+2 Food/Faith/Culture to adjacent unimproved tiles) | N/A |
🏴 Unique District Replacements
| Civ | Unique District | Replaces | Adjacency Advantage |
|---|---|---|---|
| 🇩🇪 Germany | Hansa | Industrial Zone | +2 from Commercial Hubs (instead of +1 from districts). +2 from resources (instead of +1). Half cost. Can hit +12 base adjacency with proper city clustering. |
| 🇯🇵 Japan | All specialty districts | Standard | Meiji Restoration: +1 adjacency per adjacent district (standard is +1 per 2). Stack every district together for massive yields. +3 from 3 adjacent districts vs normal +1.5. |
| 🇰🇷 Korea | Seowon | Campus | Always +4 base science. But: LOSES 1 adjacency per adjacent district. Place on hills, isolated from all other districts. Surrounded by farms and mines — not districts. |
| 🇷🇺 Russia | Lavra | Holy Site | Half cost. Expands city borders on Great Person use. Tundra start bias. Dance of the Aurora pantheon: +1 per tundra tile = +6/+7 base adjacency. |
| 🇬🇷 Greece | Acropolis | Theater Square | Must be built on hills. +1 adjacency per adjacent city center. +1 per wonder. Half cost. Place on hill next to your city center for +3 base before wonders. |
| 🇲🇱 Mali | Suguba | Commercial Hub | +2 from Holy Site (instead of +1 from districts). +2 from River. +1 per adjacent Pamukkale or Oasis tile. Stack Suguba + Holy Site + River for +6 base. |
🏗️ Wonder Placement Optimization
| Wonder | Best Adjacent To | Strategic Reason |
|---|---|---|
| Ruhr Valley | IZ + Aqueduct cluster | +20% production to the city. Must be adjacent to IZ and river. Place in your highest-production city. |
| Oxford University | Next to Plaza + high-adj Campus | +20% science. +2 free techs. Doesn't need adjacency, but adjacency to Campus/Plaza gives minor bonuses. |
| Broadway | Theater Square cluster | +20% culture. Free Great Work slots. Adjacent to Theater Square for +2 adjacency. |
| Petra | Flat desert (no hills/floodplains) | +2 food, +2 gold, +1 production on all desert tiles in city. Turns useless desert into a powerhouse. |
| Mausoleum at Halicarnassus | Harbor with sea resources | +1 science/culture/faith on coast tiles. Great Engineers get +1 charge. Stack with Leonardo da Vinci. |
| Colosseum | Center of 3+ cities within 6 tiles | +2 culture, +2 loyalty, +3 amenities to all cities within 6 tiles. Must be adjacent to Entertainment Complex. |
| Kilwa Kisiwani | Coast, near multiple city-states | +3 envoys. If you're suzerain of 2+ city-states of same type, their bonus increases by +15% empire-wide. |
FAQ
What's the minimum IZ adjacency I should accept?+
+4 base (+8 with Craftsmen). Anything less and you're wasting the Power Plant's regional effect, which radiates the IZ's adjacency to all cities within 6 tiles.
When should I place districts vs improve tiles?+
Place districts FIRST — they lock in production cost at the current era. Tile improvements can come later. District cost scales with your tech/civic tree progress. A turn-50 Campus costs half of a turn-200 Campus.
Best district to build first in a new city?+
Depends on victory path. Science: Campus. Culture: Theater Square. Faith: Holy Site. Generalist: Commercial Hub (gold + trade route capacity). Always check terrain first — a +5 Campus beats a +2 CH even if you're going for gold.
How does Japan's Meiji Restoration work?+
+1 adjacency per adjacent district (standard is +1 per 2). This means 3 adjacent districts = +3 adjacency (vs normal +1.5). Stack all districts together in a cluster for massive yields. Japan is the best district-clustering civ in the game.