Anno 1800: The Complete Production Layout Guide
Optimize every production chain from farmers to investors. Warehouse placement, road density, and trade union radius explained with exact layouts.

This is the complete production chain reference for Anno 1800. Every chain across all 5 population tiers, all 4 regions (Old World, New World, Arctic, Enbesa), with verified optimal ratios, warehouse math, Trade Union item effects, and electricity optimization. All ratios assume 100% productivity unless otherwise noted.
🏭 Old World — Farmers
100% productivity. No electricity available at this tier.
| Good | Input | Processing | Optimal Ratio | Population Supported |
|---|---|---|---|---|
| Fish | Coastline | Fishery (30s) | 1 fishery per 80 houses | 800 farmers |
| Work Clothes | Sheep Farm → Wool (30s) | Framework Knitters (30s) | 2 sheep : 1 knitter | 3,250 farmers |
| Schnapps | Potato Farm (30s) | Schnapps Distillery (30s) | 2 potato : 1 distillery | 3,000 farmers |
🏭 Old World — Workers
| Good | Input Chain | Optimal Ratio | Pop Supported |
|---|---|---|---|
| Sausages | Pig Farm (60s) → Artisan Workshop (Sausage, 60s) | 2 pig : 1 workshop | 2,400 workers |
| Bread | Grain Farm (60s) → Flour Mill (30s) → Bakery (60s) | 2 grain : 1 mill : 1 bakery | 2,880 workers |
| Soap | Pig Farm → Rendering Works (Tallow, 30s) → Soap Factory (30s) | 2 pig : 1 rendering : 1 soap | 1,800 workers |
| Beer | Grain (60s) → Malthouse (30s) + Hops Farm (60s) → Brewery (60s) | 2 grain : 1 malt : 2 hops : 1 brewery | 1,920 workers |
| Sails | Sheep Farm (Wool, 30s) → Sailmakers (30s) | 3 sheep : 1 sailmaker | Ship construction |
🏭 Old World — Artisans
| Good | Input Chain | Optimal Ratio | Pop Supported |
|---|---|---|---|
| Canned Food | Cattle (Beef, 60s) + Red Pepper Farm (60s) → Cannery (108s). Also consumes 1 Iron per cycle. | 2 cattle : 2 pepper : 1 cannery | 1,080 artisans |
| Fur Coats | Hunting Cabin (Furs, 60s) + Cotton Fabric (New World import) → Fur Dealer (60s) | 1 hunter : 1 fur dealer (base). With TU item: 1 hunter = 2 fur dealers | 850 artisans per chain |
| Sewing Machines | Lumberjack (Wood, 15s) + Iron Mine (15s) → Sewing Machine Factory (45s) | 1 wood : 1 iron : 1 factory | 1,500 artisans |
| Rum | Imported from New World (Sugar Cane → Distillery). Ship on dedicated clipper route. | 8 sugar : 4 distillery (NW) serve ~3,000 Old World artisans | 3,000 artisans |
Artisan Pivot Point
🏭 Old World — Engineers
| Good | Input Chain | Optimal Ratio | Pop Supported |
|---|---|---|---|
| Spectacles | Copper Mine (30s) + Zinc Mine (60s) → Brass Smelter (60s) + Sand Mine (30s) → Glassmakers (30s) → Spectacle Factory (90s) | 4 copper : 2 zinc : 1 brass smelter : 2 sand : 1 glass : 1 spectacle factory | 1,200 engineers |
| Coffee | Imported from New World (Coffee Plantation, 60s) → Coffee Roaster (30s) | 6 coffee plantations : 3 roasters (NW) → 1 clipper dedicated route | 2,000 engineers |
| Light Bulbs | Glass (from sand) + Coal (Carbon Filament) → Light Bulb Factory (60s) | 2 sand → 1 glass : 1 coal mine : 1 light bulb factory | 1,600 engineers |
| Pocket Watches | Gold Mine (150s) + Glass + Brass → Watch Factory (90s) | 5 gold mines : 1 glass : 1 brass smelter : 1 watch factory | 1,800 engineers |
| Phonographs | Wood (15s) → Cabinet Maker (60s) + Copper (30s) → Gramophone Factory (90s) | 2 wood : 1 cabinet maker : 2 copper : 1 gramophone factory | 960 engineers |
🏭 Old World — Investors
| Good | Input Chain | Optimal Ratio | Pop Supported |
|---|---|---|---|
| Champagne | Glass (Sand, 30s) + Sugar Cane (NW) → Champagne Cellar (150s) | 1 glassmakers : 4 sugar (NW) : 1 champagne cellar | 900 investors |
| Cigars | Wood Veneers (Sawmill, 15s) + Tobacco (NW) → Cigar Factory (30s) | 1 sawmill : 4 tobacco (NW) : 1 cigar factory | 2,400 investors |
| Chocolate | Sugar (NW) + Cocoa (NW) → Chocolate Factory (30s) | 4 sugar : 4 cocoa : 1 chocolate factory | 2,000 investors |
| Steam Carriages | Steam Motors (Brass + Iron → Motor Factory, 60s) + Wood (15s) + Caoutchouc (NW) → Carriage Factory (60s) | 1 motor factory : 1 wood : 4 caoutchouc (NW) : 1 carriage factory | 750 investors |
Investor Goods Are Luxury
🌴 New World — Complete Production Chains
| Good | Used In | Input → Processing | Optimal Ratio (NW) |
|---|---|---|---|
| Cotton Fabric | Fur Coats (OW) | Cotton Plantation (60s) → Cotton Mill (30s) | 2 cotton plantations : 1 mill |
| Rum | Artisans (OW) | Sugar Cane (30s) → Rum Distillery (30s) | 1 sugar cane : 1 distillery |
| Coffee | Engineers (OW) | Coffee Plantation (60s) → Coffee Roaster (30s) | 2 coffee : 1 roaster |
| Caoutchouc | Steam Carriages, Bicycles (OW) | Caoutchouc Plantation (60s) | Raw good — no processing needed |
| Sugar | Champagne, Chocolate (OW) | Sugar Cane (30s) — same plantation as rum | Split cane output between rum and sugar |
| Tobacco | Cigars (OW) | Tobacco Plantation (120s) | Raw good — 4 plantations per cigar factory |
| Cocoa | Chocolate (OW) | Cocoa Plantation (120s) | Raw good — 4 plantations per chocolate factory |
| Gold Ore | Pocket Watches, Jewelry (OW) | Gold Mine (150s) | 5 mines per watch factory. |
| Fried Plantains | Jornaleros (NW) | Plantain Plantation (60s) → Fried Plantain Kitchen (30s) | 2 plantain : 1 kitchen |
| Ponchos | Obreros (NW) | Alpaca Farm (60s) → Poncho Darner (60s) | 1 alpaca : 1 darner |
| Bowler Hats | Obreros (NW) | Cotton Fabric + Alpaca Wool → Hat Factory (60s) | 1 cotton mill + 1 alpaca : 1 hat factory |
| Tortillas | Jornaleros (NW) | Corn Farm (60s) → Tortilla Bakery (30s) | 2 corn : 1 bakery |
| Coffee (NW) | Obreros Cafeteria (NW) | Same coffee chain — also consumed in NW Cafeteria | Extra capacity needed for local consumption |
❄️ Arctic — Complete Production Chains
| Good | Used In | Input Chain | Optimal Ratio |
|---|---|---|---|
| Parkas | Explorers (Arctic) | Caribou Meat (120s) → Parka Factory (60s). Also consumes Whale Oil (Whaling Station, 60s). | 1 whaling station + 1 caribou : 1 parka factory |
| Pemmican | Explorers (Arctic) | Caribou Meat (120s) → Pemmican Processor (60s) | 2 caribou : 1 processor |
| Sleeping Bags | Explorers (Arctic) | Caribou Meat + Goose Feathers (60s) + Bear Fur (120s) → Sleeping Bag Factory (90s) | 2 caribou : 2 goose : 1 bear : 1 factory |
| Oil Lamps | Technicians (Arctic) | Whale Oil (60s) + Brass (OW import) → Lamp Factory (60s) | 1 whaling station + 1 brass smelter (OW) : 1 lamp factory |
| Gas | Investors (OW) + Arctic | Gas Pump (on Crown Falls plateau glacier). Airship transport required. | 2 pumps on Crown Falls. Must use airship (4× faster than clipper). |
Arctic Logistics
🏜️ Enbesa (Land of Lions) — Key Production Chains
| Good | Requires | Optimal Ratio | Notes |
|---|---|---|---|
| Tea | Water + Tea Plants | 2 tea : 1 water pump : 1 tea factory | Water canals must connect. Shepherds demand tea. |
| Tapestries | Water + Indigo + Linen | 2 indigo : 2 linen : 1 tapestry workshop | Elders demand tapestries. High water consumption. |
| Ceramics | Water + Clay | 2 clay pits : 1 ceramics workshop | Enbesan building material. Elders demand as lifestyle need. |
| Illuminated Scripts | Paper (Wood) + Indigo + Ceramics | 1 paper mill : 2 indigo : 1 ceramics : 1 scriptorium | Luxury for Elders. Massive water demand — 3 pumps minimum. |
| Hibiscus Tea | Water + Hibiscus Plantation | 2 hibiscus : 1 tea factory variant | Alternative to regular tea. Higher value. |
Water Is Enbesa's Currency
📦 Warehouse Placement: The Complete Reference
| Warehouse Level | Carts | Loading Ramps | Max Range | Buildings Supported |
|---|---|---|---|---|
| Level 1 | 2 | 2 | 17 tiles (road distance) | 4-6 production buildings |
| Level 2 | 3 | 3 | 17 tiles | 8-10 production buildings |
| Level 3 | 4 | 4 | 17 tiles | 12-15 production buildings |
The 17-Tile Rule
For production clusters larger than 15 buildings, build a <b>second warehouse</b> in the center of the overflow cluster. Warehouses don't share cart pools — each has its own fleet.
A Level 3 warehouse has 4 ramps. Each ramp processes 1 cart at a time. If your queue consistently exceeds <b>100 tons</b>, add a second warehouse — the ramps are your throughput bottleneck, not the carts.
🔧 Trade Union: Best Items by Industry
| Industry | Best Specialist | Source | Effect |
|---|---|---|---|
| Sewing Machines | Dario the Mechanical Engineer | Eli Bleakworth (prison) | All sewing factories +50% productivity, replaces cotton input with iron |
| Bakeries | Mrs. Mayson, Baking Pioneer | Expeditions (New World) | Bakeries +60% productivity, grain input replaced with wood |
| Canned Food | Chef Michel | Eli Bleakworth (prison) | Canneries +50% productivity, replaces goulash with pigs |
| Spectacles | Professor Razzaq | Isabel Sarmento (NW) | Spectacle factories +40%, replaces brass with wood |
| Light Bulbs | Seraphim Papadikas | Research Institute | Light bulb factories +50%, replaces glass filament with wood |
| Champagne | Brother Hilarius | Expeditions (Arctic) | Champagne cellars +50% productivity |
| All Heavy Industry | Feras Alsarami, the Pyrphorian | Grand Gallery (Expeditions) | +30% productivity for ALL heavy industry in radius when electrified |
| All Agriculture | Dr. Ali Al-Zahir, the Botanist | Grand Gallery (Expeditions) | All crop farms +30% productivity, -50% workforce needed |
Stacking Multiplier Example
⚡ Electricity Optimization
| Power Plant Type | Radius | Fuel | Productivity Bonus | Best Use |
|---|---|---|---|---|
| Oil Power Plant | 45 tiles | Oil (from Oil Refinery or NW import) | +100% | Engineers and above. Double all production in radius. |
| Gas Power Plant | 40 tiles | Gas (Arctic import) | +100% | Arctic colonies. Cleaner than oil but requires Arctic gas supply. |
Electricity Math
Power Plant Placement
FAQ
What's the most efficient farmer setup?+
4 fisheries + 2 framework knitters + 2 potato farms + 1 schnapps distillery. This feeds ~3,200 farmers. Add a second warehouse at 2,500+ farmers.
How do I know if I'm overproducing?+
Open Ctrl+Q (Production Stats). Green bar = production exceeds consumption. Blue bar = balanced (±10%). Red bar = shortage. Aim for blue on all goods. Green above 30% means you're wasting maintenance.
Best Trade Union specialist for beginners?+
Dario the Mechanical Engineer (Eli Bleakworth's prison). Eliminates cotton from sewing machines — saves 2+ cotton plantations, a shipping route, and a cotton mill. Best single-item ROI in the game.
When should I go to the New World?+
The moment the expedition unlocks (~2 hours). Delaying means your artisans stall on canned food and rum. Bring 50 timber, 50 steel beams, and 50 bricks on your first ship to build a colony immediately.